Shield and Sword: Trademark Rights in Esports

OFFICIAL VERSION by Alex Robertson†  Introduction Esports has quickly become one of the world’s most popular, and valuable, entertainment and multimedia fields, surpassing over $1 billion in revenue in 2020.[1] One major part of this growth has been the evolution of...

Sexual Harassment Hinders Esports’ Potential

OFFICIAL VERSION by Tram Nguyen† Introduction Esports is one of the fastest-growing entertainment industries in the world.[1] With the advent of Covid-19, giants[2] in the video game industry have witnessed an astronomical rise in both revenue and viewership.[3] The...