Nov 1, 2021 | Volume 2021
OFFICIAL VERSION by Jullian Haley† Introduction[1] Unlike the established sports industry, esports is the undeveloped wild west.[2] While games such as Quake, Counter Strike, and World of Warcraft provided a foundation for the early esports scene,...
Nov 1, 2021 | Volume 2021
OFFICIAL VERSION by Alex Robertson† Introduction Esports has quickly become one of the world’s most popular, and valuable, entertainment and multimedia fields, surpassing over $1 billion in revenue in 2020.[1] One major part of this growth has been the evolution of...
Nov 1, 2021 | Volume 2021
OFFICIAL VERSION by Tram Nguyen† Introduction Esports is one of the fastest-growing entertainment industries in the world.[1] With the advent of Covid-19, giants[2] in the video game industry have witnessed an astronomical rise in both revenue and viewership.[3] The...